Team go
From WVWiki
Team Go Game Presentation
Team Members
User:Vneal User:Leslie P Mullens User:Wdorsey User:Cruikshanka User:Phqazi
3. Imagining Your Game
- Date published: 07/16/2008
Assets
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[Wheel of Life]
GAME PITCH
- Audience This game will be for middle and high school students.
- Game Play The player will see a colorful wheel with different choices for different basic aspects of living a socially responsible life (Education, housing, marraige, children, insurance/healthe costs, car, recreation, service, etc). Players will "spin" the wheels to find out how different choices can affect how they live. There are no 'wrong' choices, however, will affect each subsequent screen. The goal of the game is to increase students' knowledge of how there education and other choices will affect their standard of living.
- Fun Factor Player doesn't know what place they will land on the wheels.(What makes your game fun for the player?)
- Smart Factor How education will affect their life styles as adults(What does your game teach? What can someone learn by playing it?)
- Style Factor There will be various types of wheels (ferris wheels, prize wheels, caged wheels, dart wheels,etc) which will be animated in some cases (man throwing at prize wheel, riding on ferris wheel, running in hamster wheel for example) Sound effects from various sources.(What kind of graphic/animation style will you use? What kind of sounds?)
- Originality Factor (What makes your game special and unique? Why will it sell?)
- Team Introduction


DESIGN PLAN
Title Scene
Wheeloflifemaintitle.fla flashcode Students will see two versions of a running man in a spinning wheel with a giant spinning wheel coming onto the screen. After it comes a directions button to take them to the direction screen.- Background - this used gradient colors
- Object(s)- also used graident colors
- Animation(s)-used motion tween
- Sound(s)-will have bouncing ball sound and then "boinnnng" sound
- Button(s)
- Text- Vavaldi and Mono Type Corsiva and Arial Narrow with glow and drop shadow (drop shadow caused some problems)
Game Scene 1: Initial screen gives the player their education level by randomization
Wheel of Life
- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 2: enter scene name
1. Describe this scene (What do you see?) 2. Describe the action in this scene (You will click the spin button and a random choice will be selected for you, determining the number of children you will have.) 3. List of Assets for this scene: (Note: You may not need all these asset types.)- Character(s)stick figure children
- Object(s)fate will determine your family size
- Animation(s)wheel will spin
- Sound(s)children playing/baby crying
- Button(s)spin button, now what button
- Text Monotype Corsiva
Game Scene 3: enter scene name
1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.)- Background
- Character(s)
- Object(s)
- Animation(s)
- Sound(s)
- Button(s)
- Text
Game Scene 4: Health Insurance
Scene Information
1. Describe this scene You see a screen with a question about how ready someone is when illness hits. There is also a four-colored wheel, a spin button, and a stop button.
2. Describe the action in this scene The player presses the spin button to start the wheel spinning. As the wheel spins four insurance options flash in turn in each colored section. When the player presses the stop button, there will only be one option, that option will be a button they can click to see how much the illness cost them.
3. List of Assets for this scene: (Note: You may not need all these asset types.)
- Background - 50/50 black and white side gradient background
- Character(s) - none
- Object(s)- Insurance Option Wheel
- Animation(s)- Alternating button options for insurance possibilities
- Sound(s)
- Button(s)- spin, stop, NoInsuranceBtn, BasicInsuranceBtn, FullCoverageBtn, HMOBtn
- Text - When illness hits home... will you be ready for it?
