Team go

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Team Go Game Presentation


Team Members

User:Vneal User:Leslie P Mullens User:Wdorsey User:Cruikshanka User:Phqazi


3. Imagining Your Game

  • Date published: 07/16/2008

Assets

Contents

Make Your Own Design Plan:

  • Click the Edit tab and copy the information in this template to a new wiki page you created.
  • Look at your paper prototype as you fill in this template.
  • Think about one scene at a time -- fill in all the details you can think of.
  • Go to the next scene, and do the same.
  • After you created this plan, you'll be ready to start making the game!


[Wheel of Life]

GAME PITCH

  • Audience This game will be for middle and high school students.
  • Game Play The player will see a colorful wheel with different choices for different basic aspects of living a socially responsible life (Education, housing, marraige, children, insurance/healthe costs, car, recreation, service, etc). Players will "spin" the wheels to find out how different choices can affect how they live. There are no 'wrong' choices, however, will affect each subsequent screen. The goal of the game is to increase students' knowledge of how there education and other choices will affect their standard of living.
  • Fun Factor Player doesn't know what place they will land on the wheels.(What makes your game fun for the player?)
  • Smart Factor How education will affect their life styles as adults(What does your game teach? What can someone learn by playing it?)
  • Style Factor There will be various types of wheels (ferris wheels, prize wheels, caged wheels, dart wheels,etc) which will be animated in some cases (man throwing at prize wheel, riding on ferris wheel, running in hamster wheel for example) Sound effects from various sources.(What kind of graphic/animation style will you use? What kind of sounds?)
  • Originality Factor (What makes your game special and unique? Why will it sell?)
  • Team Introduction

DESIGN PLAN

Title Scene

Wheeloflifemaintitle.fla flashcode Students will see two versions of a running man in a spinning wheel with a giant spinning wheel coming onto the screen. After it comes a directions button to take them to the direction screen.
  • Background - this used gradient colors
  • Object(s)- also used graident colors
  • Animation(s)-used motion tween
  • Sound(s)-will have bouncing ball sound and then "boinnnng" sound
  • Button(s)
  • Text- Vavaldi and Mono Type Corsiva and Arial Narrow with glow and drop shadow (drop shadow caused some problems)
Workinprogress.fla‎ flashcode

Game Scene 1: Initial screen gives the player their education level by randomization

Wheel of Life


There is a wheel with five options, when the player scrolls onto the button the wheel begins spinning, when they scroll off the button, the wheel stops and the player is given their education level for the game'. 3. List of Assets for this scene: (Note: You may not need all these asset types.)
  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 2: enter scene name

1. Describe this scene (What do you see?) 2. Describe the action in this scene (You will click the spin button and a random choice will be selected for you, determining the number of children you will have.) 3. List of Assets for this scene: (Note: You may not need all these asset types.)
  • Character(s)stick figure children
  • Object(s)fate will determine your family size
  • Animation(s)wheel will spin
  • Sound(s)children playing/baby crying
  • Button(s)spin button, now what button
  • Text Monotype Corsiva

Game Scene 3: enter scene name

1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.)
  • Background
  • Character(s)
  • Object(s)
  • Animation(s)
  • Sound(s)
  • Button(s)
  • Text

Game Scene 4: Health Insurance

Scene Information

1. Describe this scene You see a screen with a question about how ready someone is when illness hits. There is also a four-colored wheel, a spin button, and a stop button.

2. Describe the action in this scene The player presses the spin button to start the wheel spinning. As the wheel spins four insurance options flash in turn in each colored section. When the player presses the stop button, there will only be one option, that option will be a button they can click to see how much the illness cost them.

3. List of Assets for this scene: (Note: You may not need all these asset types.)

  • Background - 50/50 black and white side gradient background
  • Character(s) - none
  • Object(s)- Insurance Option Wheel
  • Animation(s)- Alternating button options for insurance possibilities
  • Sound(s)
  • Button(s)- spin, stop, NoInsuranceBtn, BasicInsuranceBtn, FullCoverageBtn, HMOBtn
  • Text - When illness hits home... will you be ready for it?
===Continue to add more game scenes as needed===
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