Odd Man Out

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Odd Man Out Game Presentation

Team Members

User:Dolan
User:Sara
User:Ingridabarker
User:Rtcinstructor
User:Rcowley

Game Ideas

GAME PITCH

This is the game as of August 18, 2008



This is the game as of July 28, 2008--a work in progress.


This is an update part of the game as of July 22, 2008





Successelevatorstart.fla

Ingasfloorplan.fla

Picelev2.fla

I Quit Floor.fla

Media:hall.fla


hall.fla

Media:hall.fla


hall5.fla


Ingasfloorplanlee.fla

Name of the game: SUCCESS ELEVATOR

Audience: We are designing this game for the high school students who are facing difficult life path decisions during formative years. We would like to help them understand the consequences behind different choices they can make thus enabling these students to contemplate on the tremendous importance of their actions within the high school setting as well as outside the classroom walls.

Game Play The player enters the game at the entrance of an elevator. The player has the choice of looking at the rules or playing the game. Upon clicking the "play" button, the player enters the elevator and has choices of numbered buttons. The goal is to go into different pathways of life.

Fun Factor: The player gets to experience the consequences of different life choices he or she will make if it were the real life.

Smart Factor: This game teaches the responsibility when making the decisions to stay in school or drop out. Sometimes the students do not realize what consequences some of their decisions might bring thus affecting their lives and productivity.

Style Factor (What kind of graphic/animation style will you use? What kind of sounds?) Originality Factor (What makes your game special and unique? Why will it sell?) Team Introduction (Names and roles of team members) DESIGN PLAN Title Scene 1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.) Background Character(s) Object(s) Animation(s) Sound(s) Button(s) Text Help Scene 1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.) Background Character(s) Object(s) Animation(s) Sound(s) Button(s) Text Game Scene 1: enter scene name 1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.) Background Character(s) Object(s) Animation(s) Sound(s) Button(s) Text Game Scene 2: enter scene name 1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.) Character(s) Object(s) Animation(s) Sound(s) Button(s) Text Game Scene 3: enter scene name 1. Describe this scene (What do you see?) 2. Describe the action in this scene (What is happening, how do you complete the activity here?) 3. List of Assets for this scene: (Note: You may not need all these asset types.) Background Character(s) Object(s) Animation(s) Sound(s) Button(s) Text Continue to add more game scenes as needed
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